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Zerg is not easy for MDPS. In fact, it seems to have really painful if you support a bad team or not. Bat-types tend to fair much better, but even the general disadvantage in this situation. Clearly mark (warhammer gold) based AOE that such monstrosity line Marauder is simply more stressed.
Large group situations tend not to restrict smaller and smaller groups. In general, there are too many players ahead of those who have already sent back only to kill. Order with multiple objectives, or players (warhammer gold) can only logging / relocation is the only Zerg tend to be scattered.
Because this type of combat support is weak dispersion. Go elsewhere for addiction, a fight. Do not play Zerg game and not sheep. Even if you 1v1 in a much stronger position.
However, you should know you do attend a Zerg, you should know that the Zerg, which was generally lower, if not win by killing all the players. They won by pushing. Although it can be incredibly fun charging the line and routing your enemies even if more work then MDPS tank.
To attract the best crowd, you must coordinate melee charges. You can send 1-2 children melee at a time when slaughtered. It can be difficult in a free player for all PUG rally at the same time ... But if you do not have enough to make a difference, it is a show that will beat back the enemy and slaughter.
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